exercise 3 computer game graphics

exercise 3
computer game graphics
This is where I talk about print media graphics, in game graphics and concept art graphics.
 https://www.blogger.com/blogger.g?blogID=7314317235271522467#editor/target=post;postID=1556091323957065904;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=11;src=postname

Graphic Specification
•Client needs

This is when the designed see the client and see what the client  went in the game or what type of art style and graphic he went. 

•Audience
where the client ask what the target audience would be for their games and if it would sult the audience.
 
•Thumbnail sketching

It went you do a quick drawing of a idea down and to put mult idea down by use pencil and paper.  












•Visual style, eg colour, style, photorealistic, cel-shaded, anime
this link will take you to a page where I talk about the different art style.
https://www.blogger.com/blogger.g?blogID=8021799747561281748#editor/target=post;postID=8858028715336229552;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=11;src=postname

•Composition
composition is where things are placed or a sprites placed on the screen for example if assets or the hud is too big or positioned poorly on screen because you need to think where things go for your game.

•Typography
This is then you use a fort to match the tone of the genre for example having blunt fort might represent the character being strong and powerfull.   












•Technical considerations, eg file format, file size, optimisation, file naming conventions, asset
management, intended output.
I all really explain this so here a link a previous work.
https://www.blogger.com/blogger.g?blogID=8021799747561281748#editor/target=post;postID=308709635448708380;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=6;src=postname

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